New York Codes, Rules and Regulations (NYCRR)

Title 9 Part 4620

Executive Department

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9 NYCRR 4620.1 - Types of games.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Executive Department
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SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Types of games.

Only the following games of chance may be conducted:

(a)“Craps;”
(b)“Roulette;”
(c)“Black Jack;”
(d)“Big Six;”
(e)“Money Wheel;”
(f)“Chuck-A-Luck;”
(g)“Hazard;”
(h)“Under and Over Seven;”
(i)“Beat the Dealer;”
(j)“Merchandise Wheels;”
(k)“Big Nine;”
(l)“Color Wheel;” (m)“Bang;”
(n)“Joker Seven;”
(o)“Horse Race Wheel;”
(p)“Best Poker Hand;”
(q)“Bell Jar;” including "Coin Boards," "Merchandise Boards" and "Seal Cards;"
(r)“Fruit wheel;”
(s)“Card wheel;”
(t)“Raffles;” and
(u)any other game of chance that has been approved in writing by the commission.

9 NYCRR 4620.2 - Limit on types of games.

Source version current through Oct 7, 2026

A matched Register action is not later than the compiled-text reference date.

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SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Limit on types of games.

No more than five single types of games of chance approved by the commission, excluding merchandise wheels, raffles, bell jars, coin boards, merchandise boards and seal cards shall be conducted during any one license period. No game of chance shall be conducted during a license period unless such game has been listed on the application for license to conduct games of chance (form GC-2) and license to conduct games of chance (form GC-5), or on an application to amend a license (form GC-6).

9 NYCRR 4620.3 - Earlier source heading: Craps (Dice)

Related State Register notice: Adopted rule SGC-13-22-00004-A. Published Jul 20, 2022. Notice effective date: Jul 20, 2022.

Source version current through Mar 31, 2022

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SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Current section text is not available here.

9 NYCRR 4620.4 - Roulette.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Jul 20, 2022
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Jul 20, 2022

Roulette.

(a)Equipment.
(1)A standard table has a betting layout, a roulette wheel and roulette balls.
(2)Wagers. All wagers at the roulette games shall be made with cash, scrip, chips or wheel checks. The color of the wheel check indicates the player, not a value.
(3)Roulette wheels.
(i)The wheel has 36 numbers and the symbols 0 and 00. The table's area consists of the betting section and a large bowl-shaped recess called the bowl. This contains the wheel which is called the wheel head. The interior of the bowl has a back track that contains a groove running around the bowl's circumference. It is in this groove that the dealer spins the roulette ball. When the speed of the ball diminishes, the ball falls onto the bottom track of the bowl. The revolving wheel head and the bottom track are marked off by black lines into eight equal sections. In the center of each section on the bottom track there is a small obstacle. These obstacles are placed alternately, vertically and horizontally and the rolling ball, as it strikes them, is given a random and unpredictable motion. The bowl's bottom underneath the wheel is open, and below it there is a flat base from the center of which rises a spindle.
(ii)The wheel head itself, the only moving part, consists of a disk or plate, slightly convex in shape. Around its rim are partitions known as separators or frets, and the compartments or pockets between these are called canoes. These pockets are painted alternately red and black, except for two pockets that are green. Each of the red and black compartments bears a number from 1 to 36. The green pockets carry the symbols 0 and 00.
(b)Roulette personnel and their duties.
(1)A roulette table with a single layout is usually worked by two persons. The person who spins the wheel and deals the game is called the dealer. The dealer’s assistant is called a croupier.
(2)Dealer. The dealer is in charge of the conduct of the game. His main duties are: spinning the wheel, throwing the roulette ball, announcing winners, collecting losing bets, paying off winning bets.
(3)Croupier. The croupier separates and stacks the losing wagers that have been collected or swept from the layout by the dealer. The croupier helps the dealer pay off winning bets.
(c)The play.
(1)The players begin making their bets by placing wagers on the spaces of the layout. The dealer starts the wheel spinning in a counterclockwise direction, then flips the ball onto the bowl's back track so that the ball travels clockwise. Players may continue placing bets while wheel and ball are in motion until the dealer calls: “No more bets.” The dealer does this as the ball slows down and is about to drop off the back track. Bets placed on the layout after this announcement are not valid and must be returned to the player or players.
(2)When the ball falls and comes to rest between any two partitions of the wheel, it marks the winning number, a 0 or 00, the winning color, and any other permitted bet that pertains to a winning number or symbol. The dealer immediately announces the winning number and its color, and the dealer points to the corresponding number on the layout. The dealer then collects all losing bets, not disturbing the wagers resting on winning spaces, and pays off the winner or winners. The symbols 0 and 00 win for the house all bets except those placed on 0 and 00.
(3)On the first spin the dealer has no fixed point from which to spin the wheel or ball. Thereafter the dealer must spin the wheel and ball from the winning pocket into which the ball previously dropped.
(d)Inside bets. The maximum bet shall be $2 or its equivalent in chips.
(1)Single-number bet or straight bet. The player places a wager squarely on one number on the layout, making certain that the wager does not touch any of the lines enclosing the number. This indicates that the player is betting that number to win. The house pays off at 35 to 1.
(2)The symbols 0 and 00. These can be played the same as any straight or single-number bet by placing the wager on either 0 or 00. The payoff odds are 35 to 1.
(3)Two-number bet or split bet. The player places a wager directly on any line separating any two numbers. If the winning number is one of the two wagered on, the player wins. Payoff odds are 17 to 1.
(4)Three-number bet or street bet. The player places a wager on the outside line of the layout. This indicates that the player is betting the three numbers opposite the wager, going across the layout (street). If the winning number is one of these three, the player wins. Payoff odds: 11 to 1.
(5)Four-number bet, square bet, quarter bet or corner bet. The player places a wager on the intersection of the lines between any four numbers. If any one of these four numbers wins, the player collects. Payoff odds: 8 to 1.
(6)Five-number bet or line bet. The player places a wager on the line separating the 1,2,3 from the 0 and 00 spaces at a corner intersection. This indicates that the player is betting that one of the numbers 1, 2 or 3, or 0 or 00 will win. Payoff odds: 6 to 1.
(7)Six-number bet or line bet. The player places a wager on the intersection of the side line and a line between two streets. If any of these six numbers wins, the player collects. Payoff odds: 5 to 1.
(e)Outside bets. The maximum bet shall be $5 or its equivalent in chips.
(1)Twelve-number bet or column bet. The player places a wager on one of the three blank spaces at the bottom of the layout (some layouts have three squares marked 1st, 2nd, 3rd). This indicates that the player is betting the 12 vertical numbers above the space wagered on. Payoff odds: 2 to 1.
(2)Dozens or twelve-number bet. The player places a wager on one of the spaces of the layout marked 1st 12, 2nd 12 or 3rd 12. The 1st 12 indicates that the player is betting on the numbers 1 to 12 inclusive; the 2nd 12, the numbers 13 to 24 inclusive; and the 3rd 12, the numbers 25 to 36 inclusive. Payoff odds: 2 to 1.
(3)Low-number bet (1 to 18). The player places his wager on the layout space marked 1 to 18, which indicates that the player is betting on the numbers 1 to 18 inclusive. The payoff is even money.
(4)High-number bet (19 to 36). The player places his wager on the layout space marked 19 to 36, which indicates that he or she is betting on the numbers 19 to 36 inclusive. The payoff is even money.
(5)Black color bet. The player places a wager on a space of the layout marked Black. (Some layouts have a large diamond-shaped design instead of the word Black.) The player is betting that the winning color will be black. The payoff is even money.
(6)Red color bet. The player places a wager on the space of the layout marked Red, or the red diamond, and is betting that the winning color will be red. The payoff is even money.
(7)Odd-number bet. The player places a wager on the space of the layout marked Odd. The player is betting that the winning number will be an odd number. The payoff is even money.
(8)Even-number bet. The player places a wager on the space of the layout marked Even. The player is betting that the winning number will be even. The payoff is even money.

9 NYCRR 4620.5 - Black Jack.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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NYCRR title agency
Executive Department
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Section source receipt
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Sep 30, 2026
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SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Black Jack.

(a)Equipment.
(1)A Black Jack table with up to seven betting spaces on its layout.
(2)One to four decks of 52 cards each, shuffled together and used as one.
(3)A dealing box (optional).
(b)Personnel.
(1)Dealer. The dealer is the person who deals the cards and controls the bank. The dealer never surrenders the deal or the bank.
(2)Assistant. An assistant may be used to assist the dealer in collecting losing bets and paying off winning bets.
(c)Number of players. Up to seven players, each of whom may bet on several hands depending on the betting spaces available.
(d)Value of cards.
(1)Aces count either 1 or 11 at the discretion of the player.
(2)Kings, queens and jacks each have a count of 10.
(3)All other cards are counted at their face value.
(e)The object of the game. A player tries to obtain a higher total card count than the dealer by reaching 21 or as close to 21 as possible without exceeding that count. If the player's total count exceeds 21, the player has “busted” and must turn the player’s cards face-up at once. The player has lost his or her bet, and the dealer may take the player's wager. The player, at the player’s discretion, may stand or draw one or more cards in an attempt to better the player’s count.
(f)Betting.
(1)Before the deal begins, each player must place his or her bet in the betting space directly before the player in full view of the dealer. When a player plays more than one hand at a time, such player must play the hand farthest to his or her right to completion before being permitted to play his or her next hand or hands. The dealer may check the player's bet to see if such bet is within specified limits.
(2)Maximum bet shall be $5 or the equivalent in chips.
(g)The deal. After all players' bets are down, the dealer removes the first card from the dealing box and discards it by placing it aside face-down without showing its face value. This card and other discarded cards are not to be used again until the dealing box is emptied. This is known as “burning” a card or a “burnt” card. All cards used to make a hand are discarded in the same manner. After the first dealt card has been “burnt,” the dealer, starting with the player on the dealer’s extreme left, begins dealing clockwise giving one card face-up to each player and one face-up to the dealer. The dealer next deals each player, starting with the player on the dealer’s extreme left, a second face-up card and one face-down to the dealer. The dealer has the option of dealing one face-down card to each player.
(h)The play. The organization shall have three options in the event of ties between the dealer and the player(s). Option number one allows the organization to honor a “push” or standoff in the case of all ties. Option number two allows the organization to honor a “push” or standoff when the dealer and players have a natural 21 only. The house wins all other ties. Option number three allows the organization to win all ties between the dealer and the player(s). The selection of the option shall be set forth in the license application in schedule 7 of GC-2B. The license shall reflect one of the following options: Option one: All ties are “pushes.” Option two: “Push” on natural 21 only. Option three: House wins all ties.
(1)If the dealer's face-up card is a 10-count or an ace, the dealer must look at his face-down (hole) card. If the dealer has a natural 21 (a count of 21 with two cards), the dealer must face it and announce “Twenty-one” or “Black Jack.” If the organization has exercised the option that all ties shall constitute wins for the organization, the dealer then wins and collects all bets, including bets from players having a natural 21. If the organization has exercised either option number one or number two, the dealer declares all ties to be “pushes” and no action is taken on these hands. The dealer wins and collects the bets from players not having a natural 21.
(2)When the dealer does not hold a natural 21, the player at the dealer’s extreme left plays first. If the player holds a natural 21, the player announces it and faces the player’s cards so the dealer can verify the count. If the organization has exercised option number two or option number three, the dealer pays off the winning natural 21 at 2-to-1 odds. If the organization has exercised the option that all ties are “pushes” (standoffs), then the dealer pays off the winning natural 21 at 3-to-2 odds. The dealer then “burns” the two played-out cards.
(3)If the player's two cards total less than 21, the player may elect:
(i)to stay if the player is satisfied with the total count of the player’s two cards; or
(ii)to ask for an additional card if the player is not satisfied with the total count. The player can continue to ask for cards until the player is satisfied with the total count of the player’s cards. If the player draws a card that puts the player over 21, the player must announce a “bust.” The dealer takes the player's wager and cards and “burns” the cards in the discard pile. The play moves to the player's left, clockwise around the table, until all players have played out their hands.
(i)The dealer's turn at play. If all players have “busted,” the dealer merely places the dealer’s cards in the discard pile and deals a new hand. If any player or players are left, the dealer plays the dealer’s hand as follows:
(1)The dealer turns up the dealer’s hole card so that all the dealer’s cards are exposed.
(2)If the dealer’s count is 17, 18, 19 or 20, the dealer must stay.
(3)If the dealer’s count is 16 or less, the dealer must draw a card and continue to draw until the dealer’s count reaches 17 or more, at which point the dealer must stay. If the dealer holds a “soft” 17, i.e., a 17-count that includes an ace, the dealer must also stay. This also applies to a soft 18, 19 or 20. The dealer stays on 17 and must pull on 16 or less.
(4)If a dealer errs and deals a player a card that the player did not call for, and the card is refused by the player, the card is considered a “dead” card and must be “burnt” and discarded.
(j)Payoffs. At the end of the dealer’s play, the dealer starts with the first active player on the dealer’s extreme right and moves around the table counterclockwise, paying off players who have a higher count than the dealer with an amount equal to the wager they placed and collecting the players' wagers showing a lesser count. If the dealer's count exceeds 21, the dealer pays off each surviving player an amount equal to the player's wager. If the player and dealer have the same count, the dealer either wins and collects the bet or declares a “push” (standoff), depending upon the option exercised by the organization.
(k)Splitting pairs.
(1)Any two cards that are identical except for suit may be treated as a pair. Also, any two cards each having a value of 10 may be treated as pairs, such as a 10 and jack, jack and queen, or queen and king.
(2)A player who receives two cards forming a pair or considered to be a pair on the initial round may, if the player chooses, separate the two cards and treat each card as the first card dealt in two separate hands. This is called splitting pairs. When pairs are split, the player's original wager is placed on one of these cards and an equal amount must be wagered on the other.
(3)The player is then dealt one face-up card on the face-up card on the player’s right, and he or she must play this hand out. If, in drawing to the first face-up card, the player forms a pair again, the player may again split pairs, wagering an amount equal to the player’s first card on this third hand. The player may continue to split any further pairs.
(4)When a player splits a pair of aces, the player is only permitted to draw one card to each split ace, giving the player two cards in all.
(5)If a picture card or 10 or ace is part of a split hand and the player makes a two-card count of 21, it is not a natural and the player is paid off at even money.
(6)A player is not permitted to double down on split pairs.
(l)The double down.
(1)A player, whose first two cards total either 10 or 11, may elect to double the player’s wager and draw one additional card only. This is known as a “double down” or “down for double”.
(2)A player, before calling “double down,” must double the player’s original wager. The player is then dealt a third and final card on the player’s two face-up cards.
(m)Insurance betting. When the dealer's face-up card is an ace, players may make an insurance bet against the dealer's possible natural 21. The dealer, before looking at the dealer’s down card, inquires if any player wants insurance. A player who desires insurance places an amount equal to half the player’s present wager on the player’s own hand. When the insurance wager is made, the dealer looks at the dealer’s down card. If such is a 10-count, the dealer turns it face-up and announces a “natural.” The insurance bettor is paid off at the rate of 2-to-1 for the amount of the insurance bet. If the dealer's down card is not a 10-count card, the player loses the player’s insurance wager.

9 NYCRR 4620.6 - Big Six.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Big Six.

(a)Equipment. A wheel of variable size. Around the rim of the wheel's surface are sections, each of which shows one side of three dice bearing different combinations of the numbers 1 through 6. The wheel has a corresponding layout.
(b)The play.
(1)A player places a wager on one or more numbers on the layout and the dealer spins the wheel. When the wheel stops, the section in which the indicator arm rests is the winning combination.
(2)If the player places a wager on the number 1 and the wheel stops at 1-2-3, the payoff odds are 1-to-1 since the number 1 showed only once. If the wheel stops at 1-1-2, the payoff odds are 2-to-1 since the number 1 showed twice. This holds true for all the numbers; e.g., if the player places a wager on number 5 and the wheel stops on 4-5-6, the payoff odds are 1-to-1. If the wheel stops at 5-5-5, the payoff odds are 3-to-1.
(3)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.7 - Big Nine.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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SGC-13-22-00004-A · Adopted rule
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Jul 20, 2022
Related notice effective date
Jul 20, 2022

Big Nine.

(a)Equipment. A wheel of variable size. The rim of the wheel is divided into sections, some of which bear different combinations of the numbers 1 through 9. Other sections display a picture of a diamond, star and eagle. The wheel has a corresponding layout.
(b)The play.
(1)A player places a wager on one or more numbers or symbols on the layout and the dealer spins the wheel. When the wheel stops, the section in which the indicator arm rests is the winning combination.
(2)If the player places a wager on the number 1 and the wheel stops at 1-1-9-9-9, the payoff odds are 2-to-1 because the number 1 showed twice. If the wheel stops at 1-1-1-4-4, the payoff odds are 3-to-1 because the number 1 showed three times. This holds true for all the numbers; e.g., if the player places a wager on number 5 and the wheel stops on 2-2-5-5-5, the payoff odds are 3-to-1. If the wheel stops at 5-5-5-5-5, the payoff odds are 5-to-1.
(3)The odds for the diamond, star or eagle shall be displayed on the layout.
(4)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.8 - Money Wheel.

Source version current through Oct 7, 2026

A matched Register action is not later than the compiled-text reference date.

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SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Money Wheel.

(a)Equipment.

A wheel of variable size. Around the rim of the wheel's surface are sections. In some of these sections are new American currency or their facsimile in denominations of $1, $2, $5, $10 and $20. Other sections display a picture of the American flag and a joker. The wheel has a corresponding layout.

(b)The play.
(1)A player places a wager on one or more numbers, flag or joker on the layout and the dealer spins the wheel. When the wheel stops, the section in which the indicator arm rests is the winning number or symbol.
(2)The number on the bills indicates the payoff odds to the players. If the wheel stops on the $1 bill, the payoff odds are 1-to-1. A winning wager on the $2 bill is paid off at 2-to-1, on the $5 at 5-to-1, on the $10 at 10-to-1, on the $20 at 20-to-1. The payoff odds on the flag and joker, ranging from 25-to-1 through 40-to-1, shall be conspicuously displayed on the layout.
(3)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.9 - Color Wheel.

Source version current through Oct 7, 2026

A matched Register action is not later than the compiled-text reference date.

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SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Color Wheel.

(a)Equipment.

A wheel of variable size. The rim of the wheel is divided into sections, each of which shows one color. The wheel has a corresponding layout.

(b)The play.
(1)A player places a wager on one or more colors on the layout, and the dealer spins the wheel. When the wheel stops, the section in which the indicator arm rests is the winning color.
(2)The payoff odds shall be conspicuously displayed on the layout.
(3)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.10 - Merchandise Wheels.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Jul 20, 2022
Related notice effective date
Jul 20, 2022

Merchandise Wheels.

(a)Equipment. A wheel or wheels of variable size that have numbers, symbols or colors used to designate the winning wager and, where applicable, the type of merchandise to be awarded. The wheel has a corresponding layout.
(b)Play. A player places a wager on one or more betting spaces on the layout and the dealer spins the wheel. When the wheel stops, the section in which the indicator arm rests is the winning number, symbol or color.
(c)Wager. The maximum wager is $2. Merchandise shall not be wagered by a participant.
(d)Winning wagers. Only merchandise, and not cash, shall be awarded. No single prize shall exceed the amount set forth in General Municipal Law section 189(5)(a) and (c).
(e)Control sheet. Each merchandise wheel shall have an inventory control sheet that shall indicate the cost to the licensee of each item of merchandise awarded at the wheel or, if donated, its current retail price. When an aggregate value set forth in General Municipal Law section 189(6)(a)(1) in prizes has been awarded at a merchandise wheel, the merchandise wheel must be closed. (See section 4622.12 of this Subchapter.) It is not necessary to file the inventory control sheet with form GC-7B.

9 NYCRR 4620.11 - Chuck-A-Luck.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Dates and status
NYCRR title agency
Executive Department
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Related Register notice
SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Chuck-A-Luck.

(a)Equipment.
(1)A cage or chute.
(2)Three dice.
(3)A table layout bearing the numbers 1, 2, 3, 4, 5, 6.
(b)The play and odds.
(1)The dice are tumbled in the cage or chute. Players place their wagers on one or more of the layout numbers. After the dice come to rest, if a player's number appears on one die the payoff odds are 1-to-1; if a player’s number appears on two dice, the payoff odds are 2-to-1; and if all three bear a player’s number, the payoff odds are 3-to-1.
(2)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.12 - Hazard.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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NYCRR title agency
Executive Department
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Section source receipt
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SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Hazard.

(a)Equipment.
(1)A cage or chute.
(2)Three dice.
(3)A table layout with wagers and odds.
(b)The play. The players place their wagers on the layout. The dealer then tumbles the dice in the cage or chute and when the dice come to rest, the face-up numbers are the deciding three numbers.
(c)Bets and odds.
(1)Raffles. The player wagers that any specific three of a kind (three aces, three deuces, etc.) will appear on the dice. This wager is paid off at odds of 180-to-1. The maximum wager for this type of bet shall be $1.50 or its equivalent in chips.
(2)Any raffle. The player wagers that any three of a kind will appear. This wager is paid off at odds of 30-to-1.
(3)Low bet. The player wagers that the total count on the dice will be 10 or below. The player loses if three of a kind appear. The odds on this wager are even or 1-to-1.
(4)High bet. The player wagers that the total count on the dice will be 11 or more. The player loses if three of a kind appear. The odds on this wager are even or 1-to-1.
(5)Odd and even bet. A wager that the total count on the dice will be an odd or even number. The odds on this wager are even or 1-to-1. The player loses if three of a kind appears.
(6)Numbers bet. The player wagers that the player can pick the exact winning number of the total count of the three dice, numbers 4 through 17. The odds on numbers bet are as follows: total count 4 pays 60-for-1, total count 5 pays 30-for-1, total count 6 pays 18-for-1, total count 7 pays 12-for-1, total count 8 pays 8-for-1, total count 9 pays 6-for-1, total count 10 pays 6-for-1, total count 11 pays 6-for-1, total count 12 pays 6-for-1, total count 13 pays 8-for-1, total count 14 pays 12-for-1, total count 15 pays 18-for-1, total count 16 pays 30-for-1 and total count 17 pays 60-for-1.
(7)Chuck numbers.
(i)The player wagers on the numbers 1 through 6. The odds on this wager are even or 1-to-1 if it appears on one die, 2-to-1 if it shows on two dice, and 3-to-1 if it shows on three dice.
(ii)The maximum bet shall be $5 or its equivalent in chips, except in the “raffles” where the player wagers that any specific three of a kind (three aces, three deuces, etc.) will appear on the dice, in which cases the maximum wager shall be $1.50 or its equivalent in chips.

9 NYCRR 4620.13 - Over and Under Seven.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Executive Department
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SGC-13-22-00004-A · Adopted rule
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Jul 20, 2022
Related notice effective date
Jul 20, 2022

Over and Under Seven.

(a)Equipment.
(1)A cage or chute.
(2)Two dice. If thrown, the dealer has at least five dice in front of the dealer, from which the shooter selects two dice to roll.
(3)A table and layout with three betting spaces reflecting a number “7”, “Under 7” and “Over 7”. If dice are thrown, a table with an upright rail running around the table's outside edges, forming a rectangular enclosure. The rail serves as a backboard and helps to prevent the dice from falling off the table.
(b)The play and odds.
(1)The player places the player’s wager on any one of the three spaces on the layout. The dice are thrown by the player or dealer or tumbled in the cage or chute. A wager on “Under 7” wins if the total of the two dice is 2, 3, 4, 5 or 6. The odds on this wager are even or 1-to-1. A wager on “Over 7” wins if the total of the two dice is 8, 9, 10, 11 or 12. The odds on this wager are even or 1-to-1. A wager on the “7” space wins if the total of the two dice is 7. The odds on this wager are 4-to-1.
(2)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.14 - Beat the Dealer.

Source version current through Oct 7, 2026

A matched Register action is not later than the compiled-text reference date.

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Jul 20, 2022
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Jul 20, 2022

Beat the Dealer.

(a)Equipment.
(1)A cage, chute or cup.
(2)Two dice.
(3)A table layout.
(b)The play and odds.
(1)The player places the player’s wager in the space on the layout in front of the player.
(2)The dealer and the player each tumble the dice by hand or in the cage, chute or cup. The dealer goes first. To win, the player or players must get a higher total count than the dealer; the dealer wins on all ties. The odds on this game are even or 1-to-1.
(3)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.15 - Bang.

Source version current through Sep 30, 2026

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Bang.

(a)Equipment.
(1)A table with a layout and an upright rail around the outside edges of the table. The rail serves as a backboard and also helps to prevent the dice from falling off the table.
(2)Two dice. The dealer has at least five dice in front of the dealer, from which the shooter selects two dice to roll.
(b)Players. Any number can play, provided there is space at the table.
(c)The play.
(1)Players place bets on the betting layout. The sections marked “Beat the Dealer Hi Dice” on the layout are considered the outside sections of the layout and are referred to as outside bets. All other betting spaces on the layout are considered to be inside sections or inside bets.
(2)The dealer announces: “No more bets.”
(3)The dealer rolls first. The total count of the two dice that face upward when the dice come to rest are considered the dealer's point. The dealer places a marker on the layout to indicate the dealer's point.
(4)The dealer's roll affects all inside bets, i.e., all bets on the layout except Beat the Dealer Hi Dice bets. (Note that Big Six and Big Eight bets are active on every roll of the dice, but are only affected by a losing roll of 7, or by the roll of a winning 6 or 8, respectively.) After collecting the losing inside wagers and paying the winning inside wagers, the dealer announces: “Place inside bets only.” (No additional “Beat the Dealer Hi Dice” bets can be placed at this time.)
(5)The first bettor on the dealer's left rolls next. This player is rolling for all inside bets and is rolling for all other “Beat the Dealer Hi Dice” bettors at the table.
(6)After collecting the losing wagers and paying the winning wagers, the first game is over.
(7)The dealer announces: “Place all bets inside and outside.”
(8)To start a new game, the dealer rolls the dice and places the marker to indicate the new dealer's point. After collecting the losing wagers and paying the winning inside wagers, the dealer again announces: “Place inside bets only.” The dealer offers the dice to the player to the left of the previous shooter. This shooter's roll affects all bets on the layout. (Note that after the dealer rolls to start each new game, the dice pass clockwise around the table to the player to the left of the previous shooter.)
(d)Bets and odds.
(1)All bets must be made before the dice are thrown. Bets will not be honored while the dice are rolling.
(2)Field bet. A player can bet on any one roll that one of the following numbers will come up: 2, 3, 4, 9, 10, 11 or 12. If it does, the player wins and is paid off at even money. If 5, 6, 7 or 8 comes up, the player loses.
(3)Under seven. The player wins on any one roll if the total count of the two dice is 2, 3, 4, 5 or 6. Any other number loses. Payoff is even money.
(4)Any seven. The player wins on any one roll if the total count of the two dice is 7. Payoff is 4-to-1.
(5)Over seven. The player wins on any one roll if the total count of the two dice is 8, 9, 10, 11 or 12. Any other number loses. Payoff is even money.
(6)Big six. The player wins if a 6 is rolled before a 7. Payoff is even money.
(7)Big eight. The player wins if an 8 is rolled before a 7. Payoff is even money.
(8)Beat the Dealer Hi Dice. Winning Beat the Dealer Hi Dice bets are paid off at even money. The house wins on all ties.
(e)Maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.16 - Joker Seven.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Jul 20, 2022
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Jul 20, 2022

Joker Seven.

(a)Equipment.
(1)A table with a Joker Seven betting layout.
(2)One deck of 52 cards and 2 jokers.
(b)Players. Any number of players who can fit around the table.
(c)The play. The cards are thoroughly shuffled and cut by the dealer. Bets are placed on the betting squares that represent the various combinations that can arise from any random hand of seven cards. Seven cards are dealt face up from the top of the deck and the winning combinations are called by the dealer. The dealer collects the losing wages and pays the winners. All cards are shuffled and cut by the dealer after each hand. (d) Color bets. Odds 4 or more red or 4 or more black cards Even money 4 red cards or 4 black cards (exact) 2-to-1 5 red cards or 5 black cards (exact) 5-to-1 6 red cards or 6 black cards (exact) 15-to-1 7 red cards or 7 black cards (exact) 25-to-1 (e) Other bets. Odds No pairs or two pairs 3-to-1 1 joker 3-to-1 2 jokers 20-to-1 Any specific pair—aces to kings 9-to-1 Prial (three of a kind) 12-to-1
(1)When a prial is dealt, the pair within the prial is paid at 9-to-1. Two jokers are considered one pair. Two jokers and another pair are considered two pairs. The joker has no color value. A joker bet loses if two jokers are dealt.
(2)When four of a kind is dealt, a bet on one pair is paid at 9-to-1 once, a bet on two pairs is paid at 3-to-1 once, and a bet on a prial is paid at 12-to-1.
(f)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.17 - Horse Race Wheel.

Source version current through Oct 7, 2026

A matched Register action is not later than the compiled-text reference date.

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Jul 20, 2022
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Jul 20, 2022

Horse Race Wheel.

(a)Equipment.

A wheel of variable size. The surface of the wheel is divided into sections and each section has a number corresponding to a pictorial horse or name of horse. The rim of each numbered section is divided into smaller numbered sections, which indicate the odds at which the winner is to be paid. The wheel has a corresponding layout.

(b)The play.

A player places the player’s wager on one or more numbers on the layout and the dealer spins the wheel. When the wheel stops, the section in which the indicator arm rests indicates the winning number and the odds to be paid.

(c)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.18 - Earlier source heading: Best Poker Hand

Related State Register notice: Adopted rule SGC-13-22-00004-A. Published Jul 20, 2022. Notice effective date: Jul 20, 2022.

Source version current through Mar 31, 2022

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Jul 20, 2022
Related notice effective date
Jul 20, 2022

Current section text is not available here.

9 NYCRR 4620.19 - Bell Jar.

Source version current through Sep 30, 2026

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Jul 20, 2022
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Jul 20, 2022

Bell Jar.

(a)Equipment.
(1)A container, jar or vending machine used for the containment of jar tickets.
(2)Bell Jar tickets shall also include “Pull-Tabs,” “Break-Opens,” and any other similar-type game comprising tickets or cards having a number or numbers, color or colors, symbol or symbols that are covered, and that, when uncovered, may reveal that a prize shall be awarded on the basis of a designated winning number, color or symbol, or a combination of numbers, colors or symbols.
(3)A deal shall consist of a container that holds (or containers that hold) all the bell jar tickets of a game bearing the same serial number as well as a flare.
(4)A flare that is contained in the deal, and that must be displayed prominently, sets forth the number of tickets and prizes contained in the deal, as well as the winning number or numbers, color or colors, symbol or symbols.
(b)The play.
(1)A player purchases a bell jar ticket and immediately upon opening the ticket learns whether or not the player is a winner of any prize.
(2)The maximum wager is set forth in General Municipal Law section 189(5)(c).
(3)No single prize shall exceed the amount set forth in General Municipal Law section 189(5)(a).
(4)No aggregate prizes in any deal shall exceed the amount set forth in General Municipal Law section 189(6)(a)(2).
(c)Operation of the game.
(1)Bell jar tickets may be dispensed from bell jar ticket vending machines that satisfy commission specifications.
(2)No licensed authorized organization shall provide any information to any person in regard to the potential winnings of bell jar tickets that would create an advantage to such person.
(3)No licensee shall modify, alter, deface or otherwise change the flare, except that a licensed authorized organization may mark the winning prizes appearing on the flare as such prizes are awarded.
(4)No bell jar ticket shall be sold unless it shall have imprinted thereon the name of the manufacturer and/or commission-approved logo, the ticket cost to the player, denomination of each prize, game serial number and form number that shall correspond with the game serial number, game ticket price, form number and game ticket count on the game flare, game payout card and invoice. However, banded, single-sided, single-tabbed and double-sided single-tabbed bell jar tickets may be sold with only the game serial number, the name of the manufacturer and/or the commission approved logo printed on the tickets, but must otherwise conform to the provisions of this section.
(5)No bell jar ticket may be sold where the prizes to be awarded or the number of tickets contained in the container differ from the number of game tickets and game prizes printed on the game flare and respective game payout card.
(6)No licensee shall sell, display or award a prize for a bell jar ticket that has in any manner been marked, defaced, tampered with or otherwise placed in a condition that may deceive the public or that affects the chances of winning or losing upon the purchase of any ticket.
(7)No licensed authorized organization shall assist a player in opening a purchased bell jar ticket or tickets.
(8)All prizes from the operation of the bell jar shall be awarded in cash, except in the case of banded tickets, merchandise boards, and seal cards, each of which may award merchandise as defined in section 4622.13 of this Subchapter and such merchandise shall not exceed the maximum prize values of section 4622.12 of this Subchapter. No ticket or tickets reflecting a free play shall be sold.
(9)No prize shall be awarded to any player unless the player surrenders an actual winning bell jar ticket. A prize payout shall not be made to any player for a lost or unredeemed ticket.
(10)No prize shall be awarded to any player who attempts to redeem a winning bell jar ticket that was removed from the games-of-chance premises.
(11)Each winning bell jar ticket shall be defaced upon redemption and retained for a period of one year.
(12)Bell jar tickets may be sold only on the premises of the licensed authorized organization and the premises in which the organization conducts licensed bingo occasions and games-of-chance license periods and as otherwise may be authorized by General Municipal Law section 189(13).
(13)More than one deal may be sold simultaneously during a license period.
(14)No authorized organization shall sell, distribute or loan any bell jar tickets to any other authorized organization.
(15)Complete deals may be commingled in one receptacle or bell jar ticket vending machine, provided the deals are identical as to the type of game, game form number, number of tickets per game, game ticket price and the amount and denomination of prizes. No unsold portion of a deal may be commingled with any other deal.
(16)Bell jar ticket deals of different game form numbers may be inserted into and dispensed from the same bell jar ticket vending machines provided each game form numbered deal is assigned a separate stacking column (or columns) and holder (or holders) and each stacking column or holder is clearly labeled to identify to the purchaser the type and game form number of each bell jar ticket to be dispensed from that stacking column or holder. Bell jar ticket deals with different game form numbers shall not be commingled in any stacking column or holder.
(17)No deal shall be placed in play unless the serial number of such deal corresponds to the serial number printed on each ticket, the flare and invoice.
(18)No deal shall be taken out of play once such deal has been offered for sale unless at least 75 percent of total prizes have been awarded.
(19)No deal shall be placed in play unless it has been purchased from a licensed supplier.
(20)Separate cash banks shall be maintained for each deal or combination of deals placed in play in order to determine each deal's profit or loss.

9 NYCRR 4620.20 - Fruit Wheel.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Executive Department
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SGC-13-22-00004-A · Adopted rule
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Jul 20, 2022
Related notice effective date
Jul 20, 2022

Fruit Wheel.

(a)Equipment. A wheel of variable size. Around the rim of the wheel's surface are sections, each of which shows three symbols bearing different combinations of six different types of fruit or similar objects. The wheel has a corresponding layout.
(b)The play.
(1)A player places a wager on one or more betting spaces on the layout and the dealer spins the wheel. When the wheel stops, the section in which the indicator arm rests is the winning combination.
(2)If the player places a wager on the lemon and the wheel stops at lemon-orange-cherry, the payoff odds are 1-to-1 since the lemon showed only once. If the wheel stops at lemon-cherry-lemon the payoff odds are 2-to-1 since the lemon showed twice. This holds true for all the types of symbols, e.g., if the player places a wager on the apple and the wheel stops on apple-grape-banana, the payoff odds are 1-to-1. If the wheel stops at apple-apple-apple, the payoff odds are 3-to-1.
(3)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.21 - Card Wheel.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Card Wheel.

(a)Equipment. A wheel of variable size. Around the rim of the wheel's surface are sections, each of which shows the faces of three playing cards bearing different combinations of the cards nine through ace. The wheel has a corresponding layout.
(b)The play.
(1)A player places a wager on one more betting spaces on the layout and the dealer spins the wheel. When the wheel stops, the section in which the indicator arm rests is the winning combination.
(2)If the player places a wager on the ace and the wheel stops at nine-ace-king, the payoff odds are 1-to-1 since the ace showed only once. If the wheel stops at ace-ace-ten, the payoff odds are 2-to-1 since the ace showed twice. This holds true for all the card faces, e.g., if the player places a wager on the king and the wheel stops on king-nine-ace, the payoff odds are 1-to-1. If the wheel stops at king-king-king, the payoff odds are 3-to-1.
(3)The maximum bet shall be $5 or its equivalent in chips.

9 NYCRR 4620.22 - Raffles.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Raffles.

(a)Equipment. The equipment used in the conduct of raffles and the method of play shall ensure that each and every ticket to participate shall have an equal opportunity to be drawn as a winner.
(1)Raffle tickets, with the exception of the two-part “admission-style” tickets used in the game commonly known as a “50/50 raffle,” shall reflect the following:
(i)name and, if required by subdivision (a) of section 4601.1 of this Chapter, the identification number of the authorized organization;
(ii)the location(s), date(s) and time(s) of the drawing(s);
(iii)the consecutively printed serial number of the ticket;
(iv)the price of the ticket;
(v)a list of the prizes offered;
(vi)the statement: “Ticket holders need not be present to win”; and
(vii)each ticket stub or receipt shall reflect the name, address and telephone number of the ticket purchaser, and the consecutively printed serial number of the ticket.
(2)Each part of a two part “admission-style” ticket used in the game commonly known as a “50/50 raffle” shall bear an identical, consecutively printed serial number, to be used in verifying the winning ticket.
(b)Play.
(1)No single prize shall exceed the amount set forth in General Municipal Law section 189(5)(b).
(2)The aggregate fair market value of all prizes to be offered or awarded by a licensee in raffles in any one calendar year (license period) shall not exceed the amount set forth in General Municipal Law section 189(8).
(3)The method of drawing and determining the winning ticket (or tickets) shall be announced clearly and described prior to drawing a ticket.
(4)Each drawing shall be conducted openly and in plain view of the ticket purchasers present.
(5)Raffle tickets may be sold, and raffle drawings may be conducted, during a licensed organization's games of chance license period, during a licensed organization's bingo occasions, and during the games of chance license periods and licensed bingo occasions conducted by an organization that is an affiliate of, or is auxiliary to, the organization licensed to conduct raffles, when permitted by the licensed auxiliary or affiliate.
(6)Raffle tickets may be sold to the public in locations as authorized by General Municipal Law section 189(13)(b). An authorized organization that wishes to sell raffle tickets outside the premises of such organization or conduct a raffle drawing outside the premises of such organization shall notify the commission of such intent to make such sales or conduct such drawing (or both). Such notice shall be made no later than 45 days before sales of such raffle are proposed to commence, in order to enable the commission to notify the affected municipalities and give such municipalities the opportunity to object to such sales or such drawing. After the commission gives notice (which may be given by electronic means) to the affected municipalities, a municipality shall provide the commission notice of an objection, if any, no later than 20 days before the date such sales are proposed to commerce or such drawing is proposed to be conducted.
(7)Internet and mobile device sales.
(i)No entity, other than an authorized organization to which the commission has issued a games of chance identification number and a raffle license, if applicable pursuant to General Municipal Law section 190-a(1), is permitted to sell raffle tickets through the internet or a mobile device.
(ii)No sale of a raffle ticket through an internet or a mobile device platform may occur unless the server or other electronic equipment that initiates the offering of a raffle ticket for sale and accepts a request to purchase such ticket is located in a municipality in this State in which the sale of such tickets is authorized as set forth in General Municipal Law section 189(13) and the purchaser of such ticket is located, at the moment of purchase, in this State. Locations shall be determined by the physical location of each of the purchaser and the server or other electronic equipment of the seller and not the purchaser or seller’s usual address. An authorized organization’s internet or mobile device raffle sale platform shall block any attempts to purchase a raffle ticket from a location outside of this State.
(iii)No sale of a raffle ticket through an internet or a mobile device platform may occur unless the purchaser of such ticket has first established a raffle ticket account with the authorized organization conducting such raffle. Such account shall include, for each purchaser:
(a)the purchaser’s legal name;
(b)the purchaser’s date of birth;
(c)an account number unique to such purchaser;
(d)the purchaser’s address;
(e)the purchaser’s electronic mail address; and
(f)the purchaser’s telephone number.
(iv)No sale of a raffle ticket may be made to any person on the commission’s self-exclusion list maintained pursuant to section 5403.2 of this article.
(v)No authorized organization shall outsource or otherwise delegate to another entity or person, including, without limitation, a third-party fundraising entity, the conduct of a raffle through the internet or mobile device.
(vi)Each authorized organization that proposes to sell a raffle ticket for a specifically identified raffle through an internet or a mobile device platform shall seek commission approval to conduct such raffle. To obtain such approval, an authorized organization shall, not less than 60 days before offering any tickets for sale on such platform:
(a)demonstrate to the satisfaction of the commission that the server or other electronic equipment that initiates the offering of a raffle ticket for sale and accepts requests to purchase such tickets is located in a municipality in this State in which the sale of such tickets is authorized as set forth in General Municipal Law section 189(13);
(b)demonstrate to the satisfaction of the commission, which may be done by providing evidence of competent native or third-party geolocation procedures, that such organization has geolocation technology in place to ensure that each purchaser of a ticket is located within this State;
(c)submit procedures to prevent minors from purchasing a raffle ticket through the authorized organization’s internet or mobile application platform. An authorized organization shall implement any changes to such procedures as the commission may direct at any time. Such plan, at a minimum, shall include the following components:
(1)specification of parental control procedures to allow parents and guardians to exclude persons under the age of 18 from entering a raffle through the authorized organization’s internet or mobile device platform. The authorized organization shall display conspicuously the specific steps a parent or guardian may take to implement parental controls;
(2)detailed explanation of the steps taken to prevent persons under the age of 18 from purchasing a raffle ticket through the authorized organization’s internet or mobile device platform. The authorized organization shall explain what types of native or third-party age verification procedures are implemented to verify that each person entering a raffle with such authorized organization’s internet platform or mobile application is not under the age of 18. The authorized organization shall explain the mechanism or mechanisms used to identify and deactivate accounts or purchases created or used by minors; and age verification and identification procedures to exclude persons under the age of 18 from creating an account or purchasing a raffle ticket on the authorized organization’s internet platform or mobile application;
(3)procedures used to identify and deactivate accounts created or used by persons under the age of 18 and to exclude such persons from all raffles offered through such authorized organization’s internet and mobile device platforms; and
(4)procedures to ensure that persons under the age of 18 do not receive promotional materials that relate to raffles held on authorized organization’s internet and mobile device platforms;
(d)submit procedures to protect the privacy of ticket purchasers on such internet or mobile device platforms;
(e)submit procedures to protect the security of personal information of ticket purchasers on such internet or mobile device platforms from unauthorized disclosure; and
(f)submit procedures to ensure that no person on the commission’s self-exclusion list maintained pursuant to section 5403.2 of this article may purchase a raffle ticket through the authorized organization’s internet or mobile application platform.

(vii) Each authorized organization that the commission authorizes to sell raffle tickets for a specifically identified raffle through an internet or a mobile device platform shall have an ongoing duty to inform the commission of any material change to any of the procedures submitted pursuant to subparagraph (vi) of this paragraph or any material change in the anticipated performance of geolocation technology as described to the commission.

(viii)The commission may, in its discretion, revoke any approval given pursuant to this paragraph to conduct a raffle through an internet or mobile device platform if the commission has cause to believe that the conditions required by General Municipal Law section 189(16) will not be or are not being satisfied or are at significant risk of not being satisfied.
(ix)The commission may, in its discretion, declare an authorized organization ineligible to conduct raffle ticket sales through an internet or mobile device platform for a period of time, or for an indefinite time, if such authorized organization fails to comply with this paragraph or the conditions required by General Municipal Law section 189(16).
(8)Any supplier of software, platforms or electronic equipment designed to enable an authorized organization to conduct an internet or mobile raffle pursuant to paragraph (7) of this subdivision shall apply for a license as a games of chance supplier pursuant to General Municipal Law section 189-a and Part 4623 of this subchapter.
(9)No ticket shall be sold in conjunction with any raffle, including raffles in which winning tickets are scheduled to be drawn on multiple dates, more than 180 days prior to the date scheduled for the drawing of the last ticket in that raffle.
(10)All raffle tickets, with the exception of the two-part “admission-style” tickets used in the game commonly known as a “50/50 raffle,” shall be sold at a uniform price per ticket, unless the discount offered is based on the selling price per book of tickets and the price per single ticket and the discounted price per book of tickets are printed on each ticket.
(11)The value of merchandise to be awarded as a raffle prize shall be the fair market value of the merchandise at the time of submission of an application or verified statement for a raffle license.
(12)Alcoholic beverages may be sold and consumed in locations where raffle tickets are sold and raffle drawings are conducted.
(13)No commission, salary, compensation, reward or recompense shall be paid or given to any person for the sale or assisting with the sale of raffle tickets.
(14)Raffle tickets shall be sold by a member of an authorized organization licensed to conduct raffles or authorized to conduct raffles pursuant to subdivision (c) of section 4601.1 of this Chapter and may also be sold by any person with a blood relationship or affinity with a member of an authorized organization licensed to conduct a raffle.

9 NYCRR 4620.23 - Search for the Queen of Hearts.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Sep 30, 2026
Related Register notice
SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Search for the Queen of Hearts.

(a)Equipment. A series of two-part, sequentially numbered raffle tickets; a raffle ticket drum or receptacle; a standard deck of 52 playing cards plus two jokers; and a game board onto which 54 playing cards can be placed facedown, side-by-side and held securely by a locking, transparent cover.
(b)Play.
(1)The licensed authorized organization shall offer a series of two-part, sequentially numbered raffle tickets for sale at a price determined by the licensee. Each player shall write such player’s name and telephone number on the licensee’s part of the ticket, which shall be deposited into a raffle ticket drum or receptacle. The purchasing player shall retain the other part of the ticket as a receipt for verification purposes. All monies collected from the sale of raffle tickets, and only such monies, shall be designated the grand prize pool.
(2)The deck of facedown playing cards shall be shuffled thoroughly by a licensed organization’s member in charge or assistant to the member in charge and, without revealing any of the faces, placed facedown, side-by-side, onto the game board. The transparent game board cover shall be closed and locked to secure the cards in place.
(3)One raffle ticket shall be drawn each week from among all of the tickets sold for each drawing, except for the first week and the 26th week (if necessary), when three drawings may be held. If three drawings are held, each of the three winners of the drawings shall search in the order in which such winner’s ticket was selected.
(4)The participant (or participants) holding the winning ticket stub (or stubs) shall be declared the winner (or winners) of each drawing and shall be entitled to “Search for the Queen of Hearts.”
(5)All remaining tickets in the raffle drum or receptacle shall be defaced and discarded.
(6)The transparent, locking cover securing the cards shall be opened by a licensed organization’s member in charge or assistant to the member in charge at the time of each drawing.
(7)Each winner shall select one of the facedown playing cards, which shall be turned face up by a licensed organization’s member in charge or assistant to the member in charge. If that playing card is the queen of hearts the holder of the winning raffle ticket selecting that card shall be awarded 60 percent of the grand prize pool.
(8)If the card selected is not the queen of hearts, that card shall be defaced by drawing a diagonal line across its face in ink. Such card shall be returned to the game board face-up. The transparent, locking cover securing the cards shall be locked by a licensed organization’s member in charge or assistant to the member in charge. Then, that player shall be awarded immediately a cash prize valued in an amount that is at least equal to the following odds: Card drawn Payout odds Any 2, 3, 4, or 5 4:1 Any 6, 7, 8, or 9 6:1 Any 10, jack or king 8:1 Any ace 10:1 Any joker 15:1 Any queen other than hearts 20:1
(9)The weekly raffle drawings shall continue until a winner selects the queen of hearts.
(10)When the queen of hearts is selected, the winning player shall be awarded the grand prize consisting of 60 percent of the grand prize pool.
(11)The licensee shall retain the remaining 40 percent of the grand prize pool as raffle profit and shall secure those funds for deposit into the special games of chance or raffle checking account (if applicable) or other bank account.

9 NYCRR 4620.24 - Treasure Chest Raffle.

Source version current through Sep 30, 2026

A matched Register action is not later than the compiled-text reference date.

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Dates and status
NYCRR title agency
Executive Department
Section status
Section source receipt
Source version current through
Sep 30, 2026
Related Register notice
SGC-13-22-00004-A · Adopted rule
Related notice published
Jul 20, 2022
Related notice effective date
Jul 20, 2022

Treasure Chest Raffle.

(a)Equipment. Two different-colored series of two-part, sequentially numbered raffle tickets; two raffle ticket drums or receptacles; a game board; a chest; a lock to secure the chest; and a number of keys predetermined by the licensee and listed in its house rules and on its raffle license application (if applicable). Only two of the keys shall be capable of opening the lock. One of those keys must be marked by the locksmith as a master key, and secured at all times by a member-in-charge; the other key, and all of the remaining
(losing)keys, shall be unmarked and maintained in accordance with this section. The game board shall have a number of nails protruding from the board at an angle that permits the keys to be hung on one nail at a time. The number of nails shall be equal to the total number of keys in play at the start of the Treasure Chest Raffle.
(b)The Play.
(1)The licensee shall sell one series of two-part, sequentially numbered raffle tickets designated as prize winning tickets, depositing one part of each ticket sold into the prize winning raffle ticket drum or receptacle and presenting the other part of that ticket to the purchaser to retain as a receipt for verification purposes.
(2)The member-in-charge shall remove the licensee's designated percentage of the sales of raffle tickets sold during that occasion as raffle profit, and shall secure those funds for deposit into the special games of chance raffle checking account, if applicable, or other bank account.
(3)The member-in-charge shall remove 10 percent of the remaining funds, and shall divide that amount into five equal parts that shall be designated as the primary prize pool.
(4)The member-in-charge shall insert the remaining prize money (the secondary prize) into the treasure chest and lock it.
(5)After a single key is hung on each of the nails, one-half of a different colored series of two-part, serial-numbered tickets designated as key tickets shall be affixed to each of the nails, and the other halves of those tickets shall be deposited into a raffle ticket receptacle designated the key ticket receptacle.
(6)All prize winning ticket stubs shall be randomly commingled and thoroughly intermixed in the prize winning ticket raffle ticket drum or receptacle; five tickets shall be drawn by a licensed organization’s member-in-charge from that drum or receptacle; and the five players holding the corresponding ticket stubs shall each be awarded one-fifth of the primary prize pool.
(7)The member-in-charge shall draw a key ticket from the key ticket receptacle for each of those five players, and each of the keys hanging on the game board under the raffle ticket stubs corresponding with each of the player's stubs is presented to the five winning players. Each player shall attempt to open the lock on the treasure chest using his or her key.
(8)If none of the keys opens the lock, the raffle is closed for that occasion; the five key tickets are destroyed; and the member-in-charge removes the keys that did not open the locks from play.
(9)At the conclusion of that occasion, the member-in-charge shall remove the cash from the treasure chest using a master key; the losing keys shall be locked in the treasure chest; the key ticket receptacle, the key tickets therein, and the game board with its remaining keys and key tickets shall be securely stored by the member-in-charge; and the remaining cash prize shall be deposited into the games of chance
(raffle)checking account (if applicable), where it will remain until that amount is added to the treasure chest immediately prior to the start of the next occasion the treasure chest raffle will be conducted.
(10)During the next occasion, 60 percent of the proceeds from the sale of tickets for the occasion shall be added to the dollar amount reserved from the previous occasion, and the procedures outlines above shall be repeated for a new raffle.
(11)The procedures described above shall be repeated during each subsequent occasion until the lock is opened and the winner is awarded the secondary prize.
(12)If the secondary prize has not been awarded during an occasion on or about 170 days after the start of ticket sales for a treasure chest raffle, an announcement shall be made during that occasion that the remaining tickets will be drawn during the next bingo occasion until a winner of the secondary prize is awarded.
(13)After the secondary prize is awarded, all of the key tickets on the game board and in the key ticket receptacle shall be discarded; and all of the keys secured by the member-in-charge.

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